Project concept frame
Madhorse Unreal Gameplay Showcase
A source-only UE 5.7 project demonstrating how I separate deterministic gameplay rules from engine-facing code while keeping presentation hooks accessible in Blueprint.
- Combat
- Buffered combos, animation-driven hit windows, stamina, blocking and dodging.
- Enemy AI
- AI Perception, Behavior Tree startup and Blackboard target memory.
- UI
- Safe widget binding and Blueprint events for resources, attacks and death.
- Verification
- Editor, Development and Shipping builds, plugin packaging and 8 tests passed.